You don’t have to do anything (you already did, when you chose the texture 2.2 in render settings). Color maps:Īka diffuse, Specular Color, Reflection Color and others which directly define the surface color. Arnold automatically recognize EXR and other typical linear formats (usually used for image based lighting, as textures on area lights, displacement maps). ![]() Nice, but what about the high dynamic range images.ĭon’t worry about that. Textures: 2.2 (means every (almost – see below) texture used as gamma corrected images).Go to Render Settings -> Arnold Renderer tab -> Gamma Correction: Windows -> Settings/Preferences -> Preferences -> Color Management Maya’s Color Management System is turned on by default. ![]() This is one way how you render with Arnold in Maya 2016: Unfortunately Arnold not entirely supports Maya’s new Color Management System (yet).
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